Maxi Gamer 3D II

  

ASTONISHING GRAPHICS ACCELERATION IN ALL YOUR 3D GAMES!
After widespread acclaim in the International Press, the MAXI Gamer range increases with a new second generation 3D graphics accelerator equipped with the Voodoo 2 chipset. Discover extreme 3D: 12MB RAM for incredible acceleration, astounding realism and unique 3D special effects!

FEATURES:

CHIPSET Three 64-bit processors: 192-bit memory architecture, 2.2Gb memory bandwidth.
- Pixelfx2 (Frame Buffer Interface).
- 2 Texelfx2 chips (Texture Mapping Units).
EDO RAM 12 Mb 25ns 100 MHz RAM:
- 8 Mb texture memory
- 4 Mb frame buffer
CONNECTOR Scan-Line Interleave™ (SLI™) : Double the performance by adding a second identical card.
SLOT PCI 2.1.
CLOCK SPEED 90 MHz.
SUPPORTED RESOLUTIONS - 640 x 480 with Z-buffer.
- 800 x 600 with Z-buffer.
- 1024 x 768 without Z-buffer.
- With 2 Cards (SLI™ mode): up to 1024 x 768 with Z-buffer.

3D FEATURES:

100% hardware triangle setup.

14 texture formats.

16-bit Z-Buffer.

Anti-Aliasing.

Alpha-Blending.

Full 24 bit rendering.

Linear access to frame buffer.

Level of Detail (LOD) MIP mapping.

Perspective Correction.

Sub-pixel and sub-texel correction.

Single pass bilinear and trilinear filtering.

SPECIAL EFFECTS:

Fog, Transparency, Translucency.

Texture morphing, compositing, animation and modulation.

ACCELERATION PERFORMANCE:

PROCESSING POWER - Over 50 billion operations per second performed by the 3 processor chipset.
- 3M triangles/sec with filtering, LOD MIP-mapping, Z-Buffering, alpha blending and fog.
FILLING - Up to 90 Mpixels/sec sustained fill rate for bi-linear textures, with LOD MIP-mapping, Z-Buffering, alpha blending and fogging enabled.
- Up to 180 texels/sec with bilinear filter and MIP mapping, Up to 360 Mtexels/sec with SLI™ mode.
FRAMES PER SECOND Up to more than 100 frames/sec (with just one card).

COMPATIBILITY:

PCI BUS 2.1 compliant.

Microsoft Windows 95, 98 and NT.

3D APIs including:

Glide (for games under embedded DOS operating environments),

WinGlide,

Microsoft Direct 3D,

Argonaut Brender,

Criterion Renderware,

Gemini OpenGVS,

Multigen CarneGen,

SGI IRIS GL and OpenGL,

Autodesk 3D Studio under DOS and Windows 32.

Operates alongside popular SVGA and Windows accelerators via analog pass through.

GAMES SUPPORTED:

Hexen II (Activision).

Mechwarrior II (Activision).

Quake (Id Software).

Formula One (Psygnosis).

Tomb Raider (Eidos Interactive).

Jedi Knight (LucasArts).

Shadows of the Empire (Lucas Arts).

Pod Gold (Ubi Soft).

F1 Racing Simulation (Ubi Soft).

Sub Culture (Criterion Studios).

Extreme Assault (Blue Byte).

Compatible with all games developed for Voodoo Graphics™ and Voodoo Rush™ (With Glide 2.45 or later).

MINIMUM REQUIRED CONFIGURATION:

Pentium 90 or 100% compatible.

8 MB RAM.

PCI Slot available.

SVGA Graphics card.

CD-Rom or DVD-Rom drive.

Compatible SVGA monitor.

Microsoft Windows 95, 98 or NT.

Package_Including.gif (4939 bytes)

Drivers and manual.

15-pin VGA link cable.


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This page is last updated: 19 April, 1999
Copyright © 1999 MegaTrade. All Rights Reserved.